


/r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs./r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders.Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. In combat just keep using your detective like a pure rogue and you'll become a great asset to a party.For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way). I'd reccomend something that boosts your skills, specifically knowledge checks, but other than that take whatever feats you like. I'm just taking 4 levels and then going back to rogue so my sneak attack dice will be the same as someone who just went pure rogue, thee class abilities after 4 aren't that usefull in my opinion. for UMD, makes the sleepless detective's ability to detect magic at will means you will be able to identify and use almost any magical item which is handy for a party when you're lacking a caster. My rogue also took traits that made spell craft a class skill and allow him to use int. This PrC is great for a rogue with a high int. I have a wayang rogue: 5 that's about to take levels in sleepless detective. sadly, i find the standard rogue TWF boring.
PATHFINDER SLEEPLESS DETECTIVE BUILD FULL
As for combat, They would most likely function just like any rogue, since they get nearly full SA and rogue BAB. How about any advice on abilities, feats and other such things that would support a detective type approach? preferably without a spell-casting basis, as there is no casting advancement within the PrC. i figured SOMEONE had seen it and would have thought about it. Sadly, they have nothing that makes it so they dont have to sleep, which would have been appropriate. no casting, rogue-like stats, good will, almost full sneak attack, 4+ for skills, and a bunch of stuff that supports solving mysteries and figuring stuff out. My description there was purposefully vague as I dont wanna get in trouble, but that gives you the basic gist. they require some perception, diplomacy and sense motive as well as alertness for requirements. they get ref and will as good saves and 4+ for skills. they can detect lies, add int to some social skills, choose a single enemy and up their AC vs them, and hit them when they miss. they get some tracking SLAs, and another that lets them see someone's history by touching their blood. they are rogue bab, 4d6 SA over ten levels.
